Comment of "Wings of Piano motion"

In case you feel that a neck inclines a little too much.




left: degree of leaning of the original neck.
right: He inclines more before.

(original size image in a click)
  

At first you choose whole key of neck born.
If you input with "-1", MMD choose automatically it to last key.

After you do all keys of neck, using "multiply of bone position-angle", you input a moderate numerical value and raise a neck. Inputting in a place of X is all that is needed. So the appropriate numerical value is different by every model, please try various it.

In case of arms are buried at an initial position, they are done generally.


 

In case of this, generally you can revise it by using same method as previously described. Of course the careful correction is necessary, but the trouble is reduced considerably. In case of this, please choose right and left arm_twist bone. And input numerical value in a place of X angle.

After all models have various good it, please try a variety of it.
In the above example I input 12.

In case of hands is lap over


 

There is the point hands is lap over, if hands situate inside than the position of the left image at an initial it.
After deleting keys of "shoulder, arm, arm_twist, elbow, wrist_twist, wrist" bones cleanly, please import slight_lap_arms.vmd or heavy_lap_arms.vmd.
In case of right images, heavy_lap_arms.vmd suit to the model. Though you need the careful correction, you must be able to reduce troubles.

slight_lap_arms.vmd suits Monoyoshi Sdamune by kayacho
heavy_lap_arms.vmd suits Ichigo-Hitofuri(by Hiwako)ver.2

postscript:
I added in a motion for open hands.
open_arms.vmd suits Ookurikara ver1.0 by Seta

Thank you
Barnaby Brooks Jr. ver1.02 by Roku
Ichigo Hitofuri ver.2 by Hiwako
Tsurumaru Kuninaga by Wachi
Tsurumaru Kuninaga by Nosuke